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Snk vs capcom
Snk vs capcom








snk vs capcom snk vs capcom snk vs capcom

While I prefer to not have borders in games like this, you can choose from a variety of wallpapers to fill in the gaps like images of the NGPC itself. For real, the sound chip here produces some horrible, shrill sounds trying to mimic tracks like Guile’s Theme and I usually chose to play the game on mute, it’s that bad. Having not played the original, or even owning a Neo Geo Pocket Color, I can’t compare the emulation here but it seems pretty accurate, warts and all like the butchered tunes from the characters’ original games.

SNK VS CAPCOM MANUAL

The Switch release itself is surprisingly robust, containing the entire, full color manual for the game as well as a rewind feature for convenience. They’re good enough for what they are and certainly worth checking out. It’s sort of a high score mode, so you’re competing against yourself if anything. Much like the main modes, such as the story focused Tourney and training mode Sparring, these are fun distractions that don’t have much depth. There’s also Ghost Trick, where you play as Arthur from Ghosts and Goblins in a pseudo-platformer to get a high score, and Cat Walk, a DDR esque minigame featuring Felicia. Survival has you face up to 100 opponents in a row and First Blast is a one hit KO mode, for example. Some of these, like Survival, Time Attack, and First Blast feature the standard gameplay with a bit of a twist. This is emphasised by the various minigames in Olympic mode, where you choose a side between SNK and Capcom to compete in events. It’s good for a casual fighter, spamming buttons is the order of the day here, but those looking for a more serious, competitive experience should look elsewhere. It’s ambitious to fight using the complex controls and inputs of fighting games on a system with limited buttons, but the game takes on more than it can handle here, especially with the complex inputs required for special moves that rarely work.Įven with those issues though, I found myself largely enjoying the game. The controls are kind of the sticking point here. It’s an interesting solution to the lack of buttons on a Neo Geo Pocket, but it doesn’t really work since I often found my character performing heavy attacks when I was trying to poke my foe with mashed light punches. In matches, you have four types of moves: A for punches, and B for kicks, and you can hold these buttons for the heavy variations of each. Given how unresponsive the last Neo Geo Pocket game I reviewed was, I stuck with Rush style, which I found felt more modern than the other styles in terms of controls. On top of that, you also have to choose from one of three styles: Average (which is just as it says on the tin), Power (for powerful attacks), and Rush (to chain quick combos). You can choose to play as a single character, a tag-team of two, or a gang of three, swapping out by holding back and pressing A and B simultaneously. Capcom: Match of the Millennium for the Neo Geo Pocket Color, re-released for Nintendo Switch.Īs the title suggests, you can choose from various SNK and Capcom fighters to duke it out, however there are a surprising variety of modes and playstyles on offer here. So, let’s take a trip back to 1999 and check out SNK Vs. Capcom games, which sadly hasn’t seen an entry since 2006. Of course everyone knows Street Fighter, but what about Fatal Fury, King of Fighters, and my personal favorite Darkstalkers? Capcom and SNK’s rivalry over the arcades is personified in the SNK Vs. With so many good fighting games coming out recently, it’s easy to forget about the classics.










Snk vs capcom